#include <stdio.h>
#include "OpenGL.h"
#include <string.h>
#include <stdlib.h>
#include <png.h>
#include "texpng.h"
#include "ctype.h"
#include "lib/cg-lib.h"
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void | loadPngTex (char *fname, struct tImagePNG *pImagePNG, int *hasAlpha) |
Charge une texture PNG. | |
void | ReverseImage (int width, int height, unsigned char *data, int bytesPerPixel) |
void | CheckImageDimensions (int sizeX, int sizeY, char *strFileName) |
void | CreateTexturePNG (unsigned int *textureId, char *strFileName) |
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Charge une texture PNG.
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