AtlasShader() | AtlasShader | |
AtlasShader(Texture *tex, unsigned int taille) | AtlasShader | |
cgContext | Shader | [protected, static] |
cgFragmentProfile | Shader | [protected, static] |
cgFragmentProgram | Shader | [protected] |
cgVertexProfile | Shader | [protected, static] |
cgVertexProgram | Shader | [protected] |
getFragmentProfile() | Shader | [inline, static] |
getFragmentProgramID() | Shader | [inline] |
getNumVariableParameters() | AtlasShader | [virtual] |
getNumVariableTextures() | AtlasShader | [virtual] |
getVariableParameter(unsigned int index) | AtlasShader | [virtual] |
getVariableTexture(int index) | AtlasShader | [virtual] |
getVertexProfile() | Shader | [inline, static] |
getVertexProgramID() | Shader | [inline] |
initShaders() | Shader | [static] |
loadShader() | AtlasShader | [private, virtual] |
loadTexToOgl() | AtlasShader | [virtual] |
loadTextures() | AtlasShader | [private, virtual] |
registerParameters() | AtlasShader | [private, virtual] |
registerShader() | AtlasShader | [virtual] |
setVariableTexture(int index, Texture *tex) | AtlasShader | [virtual] |
Shader() | Shader | [inline] |
tailleLightMap | AtlasShader | [private] |
textures | Shader | [protected] |
unloadTexFromOgl() | AtlasShader | [virtual] |
unregisterShader() | AtlasShader | [virtual] |