| AABoundingBox() | AABoundingBox | |
| AABoundingBox(GLshort *verticesArray, unsigned int nbVertices) | AABoundingBox | |
| center | AABoundingBox | [private] |
| getCenter() | AABoundingBox | [inline] |
| getMaxX() | AABoundingBox | [inline] |
| getMaxY() | AABoundingBox | [inline] |
| getMaxZ() | AABoundingBox | [inline] |
| getMinX() | AABoundingBox | [inline] |
| getMinY() | AABoundingBox | [inline] |
| getMinZ() | AABoundingBox | [inline] |
| init(GLfloat _minX, GLfloat _maxX, GLfloat _minY, GLfloat _maxY, GLfloat _minZ, GLfloat _maxZ) | AABoundingBox | |
| maxX | AABoundingBox | [private] |
| maxY | AABoundingBox | [private] |
| maxZ | AABoundingBox | [private] |
| minX | AABoundingBox | [private] |
| minY | AABoundingBox | [private] |
| minZ | AABoundingBox | [private] |
| render() | AABoundingBox |
1.4.1