AABoundingBox() | AABoundingBox | |
AABoundingBox(GLshort *verticesArray, unsigned int nbVertices) | AABoundingBox | |
center | AABoundingBox | [private] |
getCenter() | AABoundingBox | [inline] |
getMaxX() | AABoundingBox | [inline] |
getMaxY() | AABoundingBox | [inline] |
getMaxZ() | AABoundingBox | [inline] |
getMinX() | AABoundingBox | [inline] |
getMinY() | AABoundingBox | [inline] |
getMinZ() | AABoundingBox | [inline] |
init(GLfloat _minX, GLfloat _maxX, GLfloat _minY, GLfloat _maxY, GLfloat _minZ, GLfloat _maxZ) | AABoundingBox | |
maxX | AABoundingBox | [private] |
maxY | AABoundingBox | [private] |
maxZ | AABoundingBox | [private] |
minX | AABoundingBox | [private] |
minY | AABoundingBox | [private] |
minZ | AABoundingBox | [private] |
render() | AABoundingBox |