#include <math.h>
#include "OpenGL.h"
Defines | |
#define | FRUSTUM_NEAR 1 |
#define | FRUSTUM_FAR 65536 |
#define | X_NORMAL 0 |
#define | Y_NORMAL 1 |
#define | Z_NORMAL 2 |
#define | DIST 3 |
#define | NEAR_PLANE 0 |
#define | FAR_PLANE 1 |
#define | LEFT_PLANE 2 |
#define | RIGHT_PLANE 3 |
#define | BOTTOM_PLANE 4 |
#define | TOP_PLANE 5 |
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