activatedShader | ShaderCenter | [private] |
changeTexture(int shaderType, CGparameter texParamName, GLuint newId) | ShaderCenter | |
endShader(int type) | ShaderCenter | |
executeShader(int type, int pass=1) | ShaderCenter | |
flushScheduledShaders() | ShaderCenter | |
flushScheduledTextures() | ShaderCenter | |
getShaderParam_couleurLumiere(CGparameter p) | ShaderCenter | [static] |
getShaderParam_dirLumiere(CGparameter p) | ShaderCenter | [static] |
getShaderParam_gmLod(CGparameter p) | ShaderCenter | [static] |
getShaderParam_gmLodX(CGparameter p) | ShaderCenter | [static] |
getShaderParam_gmLodY(CGparameter p) | ShaderCenter | [static] |
getShaderParam_gmPatchSize(CGparameter p) | ShaderCenter | [static] |
getShaderParam_lakeTranslation(CGparameter p) | ShaderCenter | [static] |
getShaderParam_ModelView(CGparameter p) | ShaderCenter | [static] |
getShaderParam_ModelViewInverseCube(CGparameter p) | ShaderCenter | [static] |
getShaderParam_ModelViewProj(CGparameter p) | ShaderCenter | [static] |
getShaderParam_observateur(CGparameter p) | ShaderCenter | [static] |
getShaderParam_t(CGparameter p) | ShaderCenter | [static] |
getShaderParam_tailleLightMap(CGparameter p) | ShaderCenter | [static] |
paramTypesFuncs | ShaderCenter | [private, static] |
refreshParameters(int shaderType) | ShaderCenter | |
registerParameter(int shaderType, int type, CGparameter paramName, bool refreshable, int pass=1) | ShaderCenter | |
registerShader(Shader *shader, int type) | ShaderCenter | |
registerTexture(int shaderType, CGparameter texParamName, GLuint id) | ShaderCenter | |
scheduledShaders | ShaderCenter | [private] |
scheduledTextures | ShaderCenter | [private] |
scheduleShaderForChange(unsigned int shaderType, Shader *newShader) | ShaderCenter | |
scheduleTextureForChange(unsigned int shaderType, CGparameter param, Texture *texToAdd, Texture *texToRemove) | ShaderCenter | |
ShaderCenter() | ShaderCenter | |
shaderList | ShaderCenter | [private] |
tailleLightMap | ShaderCenter | [static] |
textureList | ShaderCenter | [private] |
unregisterParameters(int shaderType) | ShaderCenter | |
unregisterShader(int type) | ShaderCenter | |
unregisterTextures(int shaderType) | ShaderCenter | |