cgContext | Shader | [protected, static] |
cgFragmentProfile | Shader | [protected, static] |
cgFragmentProgram | Shader | [protected] |
cgVertexProfile | Shader | [protected, static] |
cgVertexProgram | Shader | [protected] |
getFragmentProfile() | Shader | [inline, static] |
getFragmentProgramID() | Shader | [inline] |
getNumVariableParameters() | MultiTexturesShader | [virtual] |
getNumVariableTextures() | MultiTexturesShader | [virtual] |
getVariableParameter(unsigned int index) | MultiTexturesShader | [virtual] |
getVariableTexture(int index) | MultiTexturesShader | [virtual] |
getVertexProfile() | Shader | [inline, static] |
getVertexProgramID() | Shader | [inline] |
initShaders() | Shader | [static] |
loadShader() | MultiTexturesShader | [private, virtual] |
loadTexToOgl() | MultiTexturesShader | [virtual] |
loadTextures() | MultiTexturesShader | [private, virtual] |
MultiTexturesShader() | MultiTexturesShader | |
MultiTexturesShader(Texture *tex, unsigned int taille) | MultiTexturesShader | |
registerParameters() | MultiTexturesShader | [private, virtual] |
registerShader() | MultiTexturesShader | [virtual] |
setVariableTexture(int index, Texture *tex) | MultiTexturesShader | [virtual] |
Shader() | Shader | [inline] |
tailleLightMap | MultiTexturesShader | [private] |
textures | Shader | [protected] |
unloadTexFromOgl() | MultiTexturesShader | [virtual] |
unregisterShader() | MultiTexturesShader | [virtual] |