bestTextureWidth(unsigned int x, unsigned int y) | LightMap | [private] |
getLightMap() | LightMap | [inline] |
getTaille() | LightMap | [inline] |
getTexID() | LightMap | [inline] |
lightData | LightMap | [private] |
LightMap(Mesh *mesh, float posSol[3]) | LightMap | |
taille | LightMap | [private] |
tex | LightMap | [private] |